Path of Exile 2 Currency Exchange · 2026-10-03 09:00 UTC

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Divine10,61Chaos-1,49% 24HDivine684,72Exalted+0,82% 24HChaos66,22Exalted-0,43% 24HUpdated 09:00 UTC
Economy/Runes/Storm Rune
Runes

Storm Rune

Augment

Rune
Applies to & effectsExact prepared item relations
Martial WeaponApplies to: Claws · Daggers · One Hand Swords · One Hand Axes · One Hand Maces · Bows · Two Hand Swords · Two Hand Axes · Two Hand Maces · Quarterstaves · Spears · Crossbows · Flails · Talismans

Adds 1 to 20 Lightning Damage

Martial WeaponApplies to: Claws · Daggers · One Hand Swords · One Hand Axes · One Hand Maces · Bows · Two Hand Swords · Two Hand Axes · Two Hand Maces · Quarterstaves · Spears · Crossbows · Flails · Talismans

30% increased Magnitude of Shock you inflict

Wand or StaffApplies to: Wands · Staves

Gain 8% of Damage as Extra Lightning Damage

Wand or StaffApplies to: Wands · Staves

30% increased Magnitude of Shock you inflict

ArmourApplies to: Gloves · Boots · Body Armours · Helmets · Shields · Foci · Bucklers

+14% to Lightning Resistance

ArmourApplies to: Gloves · Boots · Body Armours · Helmets · Shields · Foci · Bucklers

+20 to maximum Life

+20 to maximum Mana

Drop & acquisition
Drop threshold
31
Minimum base-item drop level. Not a character-level requirement.
Item class
Augment
Category
[Augment]
Required character level
15
Augment type
Rune
Usage

Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Game term definitionsPrepared source definitions referenced by this item
Augment

Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.

Lightning Damage

Lightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt.

Buff/Debuff Magnitude

The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful. Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.

Shock

Shock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default. Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt.

Resistances

Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.

Limits & stacks
Inventory
10
Exchange
10
Currency stash
5 000
Crafting & relationships
Runeshape recipe
1x Storm RuneTidal + Cyclonic2 slots
Reforge3 × Storm Rune → 1 × Greater Storm RuneDestroys three similar items to be reforged as a new item
Reforge3 × Lesser Storm Rune → 1 × Storm RuneDestroys three similar items to be reforged as a new item
Game data, source & technical identity
Game categoryRunesGame groupRunesStatic data0.5.5Static row626Prepared familysocketables/source_soulcoreSource tagsrune_normal
Static item IDMetadata/Items/SoulCores/RuneLightningMetadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:626