Path of Exile 2 Currency Exchange · 2026-10-03 09:00 UTC

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Economy/Runes/Rune of Consistency
Runes · Greater Runes

Rune of Consistency

Augment

Rune
Game description

Place into an empty Augment Socket in a Wand, Staff or Helmet to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Applies to & effectsExact prepared item relations
HelmetApplies to: Helmets

200% increased Critical Hit Chance

You have no Critical Damage Bonus

HelmetApplies to: Helmets

Hits against you have 25% reduced Critical Damage Bonus

Caster WeaponApplies to: Wands · Staves · Sceptres

50% increased Spell Damage while your Companion is in your Presence

Caster WeaponApplies to: Wands · Staves · Sceptres

8% increased Mana Recovery rate while your Companion is in your Presence

Drop & acquisition
Drop threshold
15
Minimum base-item drop level. Not a character-level requirement.
Item class
Augment
Category
[Augment]
Required character level
15
Augment type
Rune
Usage

Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Game term definitionsPrepared source definitions referenced by this item
Augment

Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.

Critical Hits

Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.

Critical Damage Bonus

Multiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage).

Hit Damage

Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.

Spells

Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells. Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.

Limits & stacks
Inventory
10
Exchange
10
Currency stash
5 000
Item limit1same base item
Crafting & relationships
Runeshape recipe
1x Rune of ConsistencySky + Cyclonic + Momentum + Vision4 slots
Game data, source & technical identity
Game categoryRunesGame groupGreater RunesStatic data0.5.5Static row5143Prepared familysocketables/source_soulcore
Static item IDMetadata/Items/SoulCores/RuneOfTheAncients23Metadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:5143