Path of Exile 2 Currency Exchange · 2026-10-03 08:00 UTC

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Divine10,68Chaos-1,26% 24HDivine672,85Exalted-0,43% 24HChaos67,98Exalted+3,54% 24HUpdated 08:00 UTC
Economy/Runes/Emergent Possibility
Runes · Greater Runes

Emergent Possibility

Augment

Rune
Applies to & effectsExact prepared item relations
Body ArmourApplies to: Body Armours

15% of Chaos Damage from Hits taken as Damage of a random Element

Body ArmourApplies to: Body Armours

+13% to Chaos Resistance

GlovesApplies to: Gloves

Gain 1% of Damage as Extra Damage of a random Element per Rune Socketed in Equipped Items

GlovesApplies to: Gloves

20% increased Elemental Damage

BootsApplies to: Boots

50% increased Runic Ward Regeneration Rate while Sprinting

BootsApplies to: Boots

15% increased Runic Ward Cost Efficiency

Drop & acquisition
Drop threshold
65
Minimum base-item drop level. Not a character-level requirement.
Item class
Augment
Category
[Augment]
Required character level
60
Augment type
Rune
Usage

Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Game term definitionsPrepared source definitions referenced by this item
Augment

Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.

Chaos Damage

Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance. Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.

Hit Damage

Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.

Elemental Damage Types

The three Elemental damage types are Fire, Cold, and Lightning.

Resistances

Resistances reduce damage taken of the corresponding damage type — Fire, Cold, Lightning or Chaos — up to a Maximum. Fire, Cold and Lightning Resistances are Elemental Resistances. Resistances can be improved with Equipment, Passives & Quest items. Your Elemental Resistances are lowered as you progress through the game. Elemental Resistances are a vital defensive tool, and should be one of the first things to check if you're having difficulty surviving.

Equipped

Weapon, Armour, Belt, and Jewellery Items are Equipped to the character in the Inventory Panel. Flasks, Skill Gems, and Jewels are never considered to be Equipped.

Limits & stacks
Item limit1shared limit record

The once infinitesimal creature erupted. It was not torn apart, but expanded, filled with the matter and will of the stars.

Game data, source & technical identity
Game categoryRunesGame groupGreater RunesStatic data0.5.5Static row793Prepared familysocketables/source_soulcore
Static item IDMetadata/Items/SoulCores/EmergentPossibilityMetadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:793