Path of Exile 2 Currency Exchange · 2026-10-03 08:00 UTC

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Economy/Idols/Idol of the Martyr
Idols · Ritual

Idol of the Martyr

Augment

Idol
Game description

Place into an empty Augment Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Applies to & effectsExact prepared item relations
Martial Weapon Wand or StaffApplies to: Claws · Daggers · Wands · One Hand Swords · One Hand Axes · One Hand Maces · Bows · Staves · Two Hand Swords · Two Hand Axes · Two Hand Maces · Quarterstaves · Spears · Crossbows · Flails · Talismans

25% reduced Spirit

Meta Skills gain 40% increased Energy

Martial Weapon Wand or StaffApplies to: Claws · Daggers · Wands · One Hand Swords · One Hand Axes · One Hand Maces · Bows · Staves · Two Hand Swords · Two Hand Axes · Two Hand Maces · Quarterstaves · Spears · Crossbows · Flails · Talismans

Invocated skills have 25% increased Maximum Energy

Meta Skills have 25% reduced Reservation Efficiency

SceptreApplies to: Sceptres

40% reduced Presence Area of Effect

Aura Skills have 25% increased Magnitudes

SceptreApplies to: Sceptres

Allies in your Presence Regenerate 3% of your Maximum Life per second

25% reduced Life Regeneration rate

Drop & acquisition
Drop threshold
65
Minimum base-item drop level. Not a character-level requirement.
Item class
Augment
Category
[Augment]
Required character level
50
Augment type
Idol
Usage

Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Game term definitionsPrepared source definitions referenced by this item
Augment

Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.

Spirit

Spirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel. Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.

Reservation

Reservation effects prevent a portion of a given resource — usually Spirit, though it can also be Life or Mana — from being used for other purposes while active. Reserving a resource does not change the maximum value of that resource.

Buff/Debuff Magnitude

The Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful. Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.

Allies

Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats. You do not count as your own Ally.

Limits & stacks
Inventory
10
Exchange
10
Currency stash
5 000
Item limit1same base item
Game data, source & technical identity
Game categoryIdolsGame groupRitualStatic data0.5.5Static row720Prepared familysocketables/source_soulcoreSource tagscorrupted_idol
Static item IDMetadata/Items/SoulCores/IdolCorrupted2Metadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:720