Path of Exile 2 Currency Exchange · 2026-10-03 08:00 UTC

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Divine10,68Chaos-1,26% 24HDivine672,85Exalted-0,43% 24HChaos67,98Exalted+3,54% 24HUpdated 08:00 UTC
Economy/Expedition/Transcendent Alloy
Expedition · Alloys

Transcendent Alloy

Stackable Currency

Game description

Removes a random modifier and augments a Rare item with a new guaranteed modifier

Applies to & effectsExact prepared item relations
Staff

(39—47)% increased Cast Speed

Gain (11—16)% of Elemental Damage as Extra Cold Damage

Focus or Wand

(26—31)% increased Cast Speed

Gain (7—11)% of Elemental Damage as Extra Cold Damage

Martial Weapon

(15—20)% increased Physical Damage

+(7—10) to all Attributes

Drop & acquisition
Drop threshold
65
Minimum base-item drop level. Not a character-level requirement.
Item class
Stackable Currency
Category
Currency
Usage

Right click this item then left click a Rare item to apply it.

Use modeAppliable
Controller

X to use, then A on a Rare item to apply it.

Game term definitionsPrepared source definitions referenced by this item
Item Rarity

Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.

Damage Gained as extra X

Damage gained as a specific damage type only scales with modifiers to the new type, not with modifiers to the source damage's type (unless they're the same type). For example, Lightning damage gained from Physical damage scales with Lightning damage modifiers, but not Physical damage modifiers. Damage Gain occurs in the same two step process as Damage Conversion. Damage over time cannot benefit from damage Gain.

Elemental Damage Types

The three Elemental damage types are Fire, Cold, and Lightning.

Cold Damage

Cold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun.

Physical Damage

Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance. Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.

Attributes

Strength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems. Each Attribute provides a different inherent bonus.

Limits & stacks
Inventory
10
Exchange
10
Currency stash
5 000
Crafting & relationships
Runeshape recipe
1x Transcendent AlloySky + Rebirth + Momentum + Rage + Power + Electrocuting + Death7 slots
Game data, source & technical identity
Game categoryExpeditionGame groupAlloysStatic data0.5.5Static row5079Prepared familycrafting/essences_alloysSource tagsverisium_mythic
Static item IDMetadata/Items/Currency/CurrencyVerisiumAlloy11Metadata parentMetadata/Items/Currency/StackableCurrencyPrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:5079