Path of Exile 2 Currency Exchange · 2026-10-03 08:00 UTC

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Divine10,68Chaos-1,26% 24HDivine672,85Exalted-0,43% 24HChaos67,98Exalted+3,54% 24HUpdated 08:00 UTC
Economy/Essences/Essence of Hysteria
Essences · Corrupted Essences

Essence of Hysteria

Stackable Currency

Essence
Game description

Removes a random modifier and augments a Rare item with a new guaranteed modifier

Applies to & effectsExact prepared item relations
Helmet

+1 to Level of all Minion Skills

Body Armour

(64—97) to (98—145) Physical Thorns damage

Gloves

(25—29)% increased Critical Damage Bonus

Boots

30% increased Movement Speed

Ring

(50—59)% increased Mana Regeneration Rate

Amulet

(19—21)% of Damage taken Recouped as Life

Belt

+(254—304) to Stun Threshold

Shield

(20—24)% increased Block chance

Quiver

(43—50)% increased Damage with Bow Skills

Focus

(20—23)% increased Energy Shield Recharge Rate

Drop & acquisition
Drop threshold
1
Minimum base-item drop level. Not a character-level requirement.
Item class
Stackable Currency
Category
Currency
Usage

Right click this item then left click a Rare item to apply it.

Use modeAppliable
Controller

X to use, then A on a Rare item to apply it.

Game term definitionsPrepared source definitions referenced by this item
Item Rarity

Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.

Minions

Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.

Physical Damage

Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance. Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.

Thorns

Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times.

Critical Damage Bonus

Multiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage).

Recoup

When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.

Player Stun Threshold

Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.

Block

Blocking completely prevents the damage of an incoming Hit. You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen. Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill.

Energy Shield Recharge Rate

Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.

Limits & stacks
Inventory
10
Exchange
10
Currency stash
5 000
Game data, source & technical identity
Game categoryEssencesGame groupCorrupted EssencesStatic data0.5.5Static row139Prepared familycrafting/essences_alloys
Static item IDMetadata/Items/Currency/CurrencyCorruptedEssenceHysteriaMetadata parentMetadata/Items/Currency/StackableCurrencyPrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:139