+1 to Level of all Minion Skills
Path of Exile 2 Currency Exchange · 2026-10-03 08:00 UTC

Essence of Hysteria
Stackable Currency
Removes a random modifier and augments a Rare item with a new guaranteed modifier
(64—97) to (98—145) Physical Thorns damage
(25—29)% increased Critical Damage Bonus
30% increased Movement Speed
(50—59)% increased Mana Regeneration Rate
(19—21)% of Damage taken Recouped as Life
+(254—304) to Stun Threshold
(20—24)% increased Block chance
(43—50)% increased Damage with Bow Skills
(20—23)% increased Energy Shield Recharge Rate
- Drop threshold
- 1 Minimum base-item drop level. Not a character-level requirement.
- Item class
- Stackable Currency
- Category
- Currency
Right click this item then left click a Rare item to apply it.
X to use, then A on a Rare item to apply it.
Items can be Normal (grey), Magic (blue), Rare (yellow) or Unique (brown). Item Classes which do not have these rarities, such as Currency, have individual rarity for each item. Magic items can have 2 Modifiers; a Prefix and a Suffix. Rare items can have up to 6 Modifiers; 3 Prefixes and 3 Suffixes. More powerful and dangerous enemies are more likely to drop rarer Items.
Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.
Physical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance. Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
Thorns damage is a kind of Hit Damage you can deal. Thorns damage is not Attack damage or Spell damage and is not affected by modifiers specific to those. If you have Thorns damage, you inherently Retaliate against Melee Attack Hits, dealing your Thorns damage to the enemy that Hit you. Some skills and other effects may also deal your thorns damage to enemies at other times.
Multiplies the damage dealt by Critical Hits. Default value is +100% (i.e. twice as much damage).
When you take damage from a Hit, Recoup causes you to recover an amount of the stated resource equal to a percentage of the damage you took over 8 seconds.
Your base Stun Threshold is equal to your maximum Life. A Hit that deals damage equal to or greater than your Stun Threshold is guaranteed to Stun you, and the chance scales down linearly for lower damage Hits. A Stun chance of less than 10% is treated as 0%.
Blocking completely prevents the damage of an incoming Hit. You will still take any Stun from the Blocked hit. You can't Block while Stunned or Frozen. Some Skills used by Bosses cannot be blocked. These are indicated by a red glow and audio cue during the windup of the Skill.
Affects how quickly Energy Shield is recovered by Recharge once it starts Recharging.
- Inventory
- 10
- Exchange
- 10
- Currency stash
- 5 000
Game data, source & technical identity
Metadata/Items/Currency/CurrencyCorruptedEssenceHysteriaMetadata parentMetadata/Items/Currency/StackableCurrencyPrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:139