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Economy/Atziri's Temple/Quipolatl's Thesis
Atziri's Temple · Soul Cores

Quipolatl's Thesis

Augment

Applies to & effectsExact prepared item relations
HelmetApplies to: Helmets

A random Skill that requires Glory generates 50% of its maximum Glory when your Marks Activate

HelmetApplies to: Helmets

No player-facing line in this source effect set.

GlovesApplies to: Gloves

Your Energy Shield Recharge starts when your Minions are Reformed

GlovesApplies to: Gloves

No player-facing line in this source effect set.

Body ArmourApplies to: Body Armours

+75% of Armour also applies to Chaos Damage while on full Energy Shield

Body ArmourApplies to: Body Armours

No player-facing line in this source effect set.

Drop & acquisition
Drop threshold
65
Minimum base-item drop level. Not a character-level requirement.
Item class
Augment
Category
[Augment]
Required character level
60
Augment type
Soul Core
Usage

Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.

Game term definitionsPrepared source definitions referenced by this item
Augment

Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.

Energy Shield Recharge

Lost Energy Shield will start Recharging at a rate of 12.5% per second after a base delay of 4 seconds. Further loss of Energy Shield resets this delay, interrupting Recharge.

Minions

Minions are summoned Allies which will accompany and fight alongside you. Persistent Minions will reserve a portion of Spirit while active.

Armour

Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage. Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.

Chaos Damage

Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance. Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.

Energy Shield

Energy Shield protects your Life by taking damage instead. Rapidly Recharges if you don't lose Energy Shield for a short time. Chaos damage removes twice as much Energy Shield. Damage from Bleeding and Poison bypasses Energy Shield to remove Life directly.

Limits & stacks
Item limit1shared limit record

"The results prove it. With enough focused Corruption, we can alter the fundamental laws of existence in a small area... the question now: what do we try first?"

Game data, source & technical identity
Game categoryAtziri's TempleGame groupSoul CoresStatic data0.5.5Static row791Prepared familysocketables/source_soulcoreSource tagssoul_core · soul_core_vaal
Static item IDMetadata/Items/SoulCores/ThesisOfExperimentsMetadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:791