Gain Armour equal to 35% of Life Lost from Hits in the past 8 seconds
Path of Exile 2 Currency Exchange · 2026-10-03 09:00 UTC

Guatelitzi's Thesis
Augment
No player-facing line in this source effect set.
10% of Physical Damage prevented Recouped as Life
No player-facing line in this source effect set.
Lose 5% of maximum Life per second while Sprinting
25% increased Movement Speed while Sprinting
No player-facing line in this source effect set.
- Drop threshold
- 65 Minimum base-item drop level. Not a character-level requirement.
- Item class
- Augment
- Category
- [Augment]
- Required character level
- 60
- Augment type
- Soul Core
Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
Armour reduces Damage taken from Hits. By default, Armour only applies to Physical Damage. Damage reduction from Armour is proportional to the amount of Damage, and is more effective at reducing smaller hits.
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
"We are nothing but flesh. Blood. If we are to ascend, we must empower that flesh."
Game data, source & technical identity
Metadata/Items/SoulCores/ThesisOfBloodMetadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:788