+1 to Accuracy Rating per 1 Item Evasion Rating on Equipped Helmet
Path of Exile 2 Currency Exchange · 2026-10-03 08:00 UTC

Ulaman's Gaze
Augment
No player-facing line in this source effect set.
Critical Hit chance is Lucky against Parried enemies
No player-facing line in this source effect set.
Prevent +3% of Damage from Deflected Hits
No player-facing line in this source effect set.
- Drop threshold
- 65 Minimum base-item drop level. Not a character-level requirement.
- Item class
- Augment
- Category
- [Augment]
- Required character level
- 60
- Augment type
- Abyssal Eye
Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Augments are items which can be placed into Augment sockets, usually on Equipment items. Once socketed, they can be replaced by other Augments, but cannot be removed by normal means. The types of Equipment which an Augment can be placed into and the corresponding benefit provided are listed on the item.
Accuracy is used to hit a target with an Attack, and is checked against the targets Evasion to determine that chance. Player Attacks incur an Accuracy penalty based on distance from the origin of the damage to the target, with no penalty for targets within 2 metres and up to 90% less Accuracy for targets further than 9 metres away.
Critical Hits deal +100% extra damage (i.e. twice as much damage) by default. Critical Damage Bonuses can further modify this value. Attacks usually use your weapon's base Critical Hit Chance, while Spells and some other skills have their base Critical Hit Chance listed on the skill. Most modifiers to Critical Hit Chance are percentage based. For example, gaining 100% increased Critical Hit Chance on a base Critical Hit Chance of 7% would result in a final Critical Hit Chance of 14%.
Enemies you Parry with a Buckler take more Attack Damage and cannot Evade Attacks for a duration.
Any damage that isn't damage over time is Hit damage. Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately.
The Sovereign of the Well seeks dominion to banish the Light.
Game data, source & technical identity
Metadata/Items/SoulCores/UlamansGazeMetadata parentMetadata/Items/SoulCores/AbstractSoulCorePrepared source keysource:9658710f4a371ef5f5a76f52a2fed3f2065d4213db02dd2efd342ac778fe5990:baseitemtypes:787